![]() You choose a portion of dirt or stone that you can see The closest I see are the spell from PHB Stone shape, and from elemental evil:ĭuration: Instantaneous or 1 hour (see below) I can't seem to find the mud to stone/vice versa spells. Since he's a stone giant undead, you could optionally allow for healing to occur each time he does this, but of course he'll take huge damage if someone casts stone to flesh and hits the flesh, or rock to mud. Get your Shatner on! Also, you could have "signs" left behind of where he is, detectable by a DC 20 or 25 Perception check - from close range. Think about how you're going to describe it the first time he emerges from the stone.I'd say there's a chain sticking out of the wall going to the pillar. Normally, possessions join you in being melded, but the chain is not a possession, as the giant doesn't have complete control over it.Not by RAW, and the word "Meld" has implications of joining two things together into one, so I don't see there being a "space" the giant is vacating into which a PC could be shoved.No punching from within the stone without exiting first. Yes, but he has to first move through the occupied space to an empty one.A Stone Giant is, IIRC, two sizes larger than medium characters. ![]() Moving through an occupied square usually only works if you are two sizes larger or smaller.Letting the BBEG pop out of the wall and make a full move / attack is pretty powerful. The staff is said to be lost to the golden woods and only the tree speakers know where it rests in the arms of the dryad who has also passed since those days of old. When the widow finally passed away, the fields and home were taken into the golden woods and the women’s body become a staff that could be held by those who love woodlands and care for nature as she did. The dryad kissed her and showed that even though the widow has become ill, the fields were being taken care of. Late in the widow’s life, she grew too weak to care for the fields like she used to and cried every night after she was bed stricken until one day the dryad came to her on her bed of rest. The farmer and the dryad could not speak to each other, but the dryad for many years came to her fields and spoke to the crop in the early mornings. One misty morning in Autumn, a dryad left the protection of her groves to meet with the widow. Her harvests yielded more than her husbands ever did. He was slain and the lands were left to her. She was a widow to her husband who went off to fight. She rotated her crops yearly and would spend her nights singing to her crops. A damage value in parentheses appears with the property-the damage when the weapon is used with two hands to make a melee attack.Ī farmer who worked the fields near a golden wood spent every moment of her long years working the fields and preparing for a bountiful harvest. This weapon can be used with one or two hands. Any creature in the tree falls when it reverts to a staff. While touching the tree and using another action to speak its command word, you return the staff to its normal form. ![]() The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. ![]() The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy brightwood tree. You can also use an action to cast one of the following spells from the staff without using any charges: cure wounds, entangle, faerie fire, speak with animals. heal (6 charges), heroes’ feast (6 charges), locate creature (3 charges), mass cure wounds (5 charges), meld into stone (3 charges), sunbeam (6 charges), tree stride (5 Charges), water breathing (3 charges). While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability: animal messenger (2 charges), animal shapes (8 charges), commune with nature (5 charges), conjure animals (3 charges), dominate beast (4 charges). On a 20, the staff regains 1d12 + 1 charges. If you expend the last charge, roll a d20. It regains 4d6 + 2 expended charges daily at dawn. The staff has 50 charges for the following properties. While you hold it, you gain a +2 bonus to spell attack rolls. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. ![]() Staff, simple weapon, melee weapon, legendary (requires attunement by a druid) ![]()
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